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Kinder | ‘Yes Bueno’ Super Bowl Campaign

Kinder ‘Bar in Hand’ Campaign — work created at Preymaker. All imagery and materials are the property of Preymaker and are shown for portfolio purposes only.

 
Overview

For Kinder Bueno’s first-ever Super Bowl appearance, the brief was simple and chaotic in the best way: a bar-in-hand launches into space, the astronauts dive into a black hole, and time fractures into a wild Everything Everywhere All At Once–style jump cut sequence.

 My role on the project was to help build the visual insanity of the interdimensional sequence, shape the alien design language, and create AI-assisted baby mouth-rig footage for the comedic beats. It was a project that demanded speed, originality, technical precision, and an appetite for the absurd.

01 — The EEAAO Jump-Cut Sequence
The Brief

The creative team wanted:

  • An Everything Everywhere All At Once–inspired time-warp moment

  • Frames that were wacky, unexpected, instantly readable

  • Visuals that made viewers feel like they were getting sucked into the black hole

  • A rhythm that hit fast but still felt deliberate and cinematic

These frames were only on screen for a split second — meaning concept clarity and impact had to be immediate.

My Role

I ideated, designed, and produced the EEAAO sequence frames from the ground up, developing over 50 polished concepts and hundreds of early ideas and tests.

 

How I Began

I used ChatGPT as an idea-starter — generating hundreds of bizarre scenarios.
Most were terrible (as expected), but they kicked my brain into the right creative chaos.

From those, I curated a solid list of 112 usable concepts.

Then I had ChatGPT structure YAML prompt sheets specifically tuned for Google’s Nano Banana Pro, which let me generate high-res concept frames at scale.

How I Built the Frames

My process was a mix of:

  • building a repeatable prompt template

  • designing style references and transformation anchors

  • using clean plates with and without astronauts

  • manually reconstructing scenes in Photoshop

  • color-grading to unify contrast and energy

  • exploring visual permutations based on CD/client notes

This gave me the ability to not only generate concepts —
but finely direct and refine them like modular cinematic beats.

 

One of my favorite approaches was adding unexpected twists, like:

“What if the astronaut becomes honeycomb and the

cockpit turns into a beehive dripping in honey?”

This blend of absurdity, narrative logic, and visual punch became a signature of the sequence.

The Challenges
  • Frames needed to be recognizable in a fraction of a second

  • The tone had to be fun, surreal, and still brand-safe

  • Legal shut down licensing-risk ideas (RIP LEGO frames)

  • The final edit needed coherence without losing chaos

  • Hundreds of iterations had to be generated and evaluated fast

With my producer Jacob Weeks and CD Angus Kneale, we built round-based review cycles where I’d present options, variations, and contingencies. If something died in review, I had backups instantly ready.

The Result

The client and CD absolutely loved the direction. With a few tweaks and alternate takes, the final frames landed in the Super Bowl cut exactly the way we hoped — energetic, chaotic, cinematic, and unmistakably EEAAO-coded.

 

This sequence is the part of the project I’m most proud of.

02 — Alien Conceptualization
My Role

I was involved early in defining the alien character’s look and feel.

I helped explore:

  • shapes

  • proportions

  • surface texture

  • skin sheen and specularity

  • color palettes

  • demeanor and expression

  • silhouette and head geometry

.

alienMasterPose_v004

Character Exploration – Not Final Design

My goal was to find the balance between:

funny + uncanny + visually readable at a glance.

 

This early concept work influenced the final direction and helped unify the alien’s design with the larger Bueno universe.

03 — Baby Mouth Rigging
The Task

The babies needed to “talk” convincingly, but still feel exaggerated and cartoonish — not creepy or uncanny.

 

My Approach
  • Runway’s Act-Two to capture video-to-video facial motion, seeded with my own performed mocap tests (bloopers that WILL remain private)

  • fal.ai, which offered more precise phoneme-control

  • compositing techniques to blend realism with comedic exaggeration

Each tool had strengths and weaknesses —
Act-Two gave better movement, fal.ai gave better accuracy.

I created a hybrid workflow that allowed us to control:

  • mouth shapes

  • timing

  • comedic emphasis

  • exaggeration without breaking realism

In 10 days, we delivered the full baby-lip-sync pipeline.

04 — Workflow, Tools, and Technical Innovations
Tools Used
  • Google Nano Banana 3.0 / 2.5

  • Runway Act-Two

  • fal.ai

  • Adobe Photoshop

  • ChatGPT (ideation, prompt-building)

  • Seedream 4.5

Systems I Developed
  • multi-stage YAML prompt workflows

  • layered PSD templates for fast variations

  • color grading presets for frame cohesion

  • clean-plate transformation templates

  • backup-frame pipelines for legal/client swaps

05 — Pressure, Pace, and Production

This project happened fast:

  • 45–50 hour weeks during Christmas

  • Two days off total

  • The EEAAO frames were produced in ~2 weeks

  • The baby lips were done in ~10 days

  • Deadlines moved, approvals bounced, legal stepped in often

  • And I still delivered everything ahead of schedule with full creative variation

This was the project where I learned to:

  • iterate at high speed

  • think cinematically

  • steer wacky concepts into brand-safe zones

  • pitch creative variations in rounds

  • collaborate fluidly under pressure

  • keep humor and clarity aligned with the Super Bowl tone

Seeing my frames in the final Super Bowl LVIII broadcast cut was surreal. It was my first national Super Bowl spot, and my work wasn’t just in it, it was a visual highlight.

06 — Personal Impact Statement

I helped build the chaotic heart of Kinder Bueno’s first Super Bowl ad — crafting the EEAAO jump-cut sequence, shaping the alien’s look, and developing the baby mouth-rig pipeline, all while driving visual originality, rapid iteration, and cinematic storytelling under extreme deadlines.

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